Most people arent using this simulator to see how long itd take for Halleys comet to lose most of its mass to outgassing. The heat issue for example, besides me noticing it months ago, this is the first time ive seen someone else notice it. I thought about cataloging all the bugs I find as I did above for the Halleys comet, but its a lot of time to re create bugs with so many potential variables and most of the bugs arent really "game breaking" for most people, so I doubt the stuff I found would be on the top of their list to fix. I dont mean simply running the same simulation for a long time either, I mean if you play around with a sim, then start a brand new one and play around, then load an existing simulation, that accumulated play time seems to effect certain things. I also noticed the longer the game runs, the more buggy the simulations get in general. Theres definitely something funky going on with heat physics They arent altering the game in anyway, the mechanics of the game wouldnt be effected by an imported workshop item. Those are just objects that other people made in their simulations and uploaded. Originally posted by chrisgamer86833:Do you have mods? is it a bug? Verify your files.īy mods do you mean the workshop objects? I said something about it several months ago, but it is what it is. So it seems that the temperature differs depending on the simulation being "new" or if it was running for a while, idk.Įither way, the heating mechanics are not working correctly. While paused I place one Sun, then place a Halleys Comet into orbit at 0.5 au, its glowing red and temp is 1004c. I verify they were all placed at the same distance from the Sun, same orbit, same object, different temps. I place a couple more and they register as -20. However, in the same simulation while paused I simply place a Halleys comet from the "add" menu into orbit around the Sun at a distance of 0.5 au, the temp immediately registers at 126 without unpausing the simulation, I place another at the same distance from the Sun in another location, the temp is 19. So: in the Halleys comet 1986 simulation, when Halleys comet reaches its pericenter 0.5 au its temp = -137c. I even tried slowing the timestep to 1 hour/sec, one min/ sec to see if perhaps that would help but it doesnt. The temp never rises fast enough to outgas before the comet is already past its pericenter and cooling down on its way to the apocenter. I observe the temperature of the comet as it progresses through its orbit, and I notice as the comet gets closer and closer the temperature hardly rises at all, and at times the temp even drops lower as the Sun gets closer. Now when I load up the simulation and play, the comet never outgasses, even at its pericenter (0.5 au). In fact, when trying to mess around with this mechanic I come across a TON of issues with heating and how the simulation measures heat.įor example, I used to be able to watch Halleys comet in the Halleys comet 1986 simulation begin to outgas as it got closer to the sun, even before it reached Mars' orbit it was clearly outgassing when viewed from far away, which is accurate, realistically youd expect to see a comets coma forming shortly after passing the Suns frost line (which in our solar system is approx 5au). Yeah, I cant get comets to outgas like they used to (how they realistically should). It's crazy how little heat disperses in this game. And if it's a habitable world that faces an impact of that scale, not even the oceans to evaporate. Earth should slowly be heating up, but it stays intact, with oceans! Also when you impact a planet with another, yea the surrounding region is molten, but if the planet colliding with another is 1/3 the mass, the whole planet should be molten, not just the surrounding area. Originally posted by venthomi:When your throwing Earth at a star, it barely heats up, even when right next to it.
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