![]() It's annoying that its hard to reproduce and seems only to happen the first time or after room setup, because its the first time someone is playing the game and will assume its broken all the time. Put controllers and headset on floor and turn them on while on the ground 5. Restarting the Vive a few times helps sometimes. ![]() These do not happen when playing from Unity editor, only in the build version. ISSUE Upon starting SteamVR after a fresh reboot the floor height is either to low or to high. Headset and controller tracking all works, it just seems the headset zero position is at the floor level. Reported with Valve Index, using SteamVR standing setting - headset spawns at the VR floor. Issue 3: Height calibration ignored, headset at floor level Also seems to go away if the game or steamvr is restarted. This does not happen if room-scale is setup. This is where the problem starts, this position is right at the edge of my playspace. ![]() If SteamVR room setup is set to a standing play area (no guardian setup) then the game will position the player in the lower-left corner of the play space and assumes that is the center. Setting Up the Mover: To set up the Playspace Mover, you need to first ensure that your Oculus Quest 2 is set up and working properly. When i started the game, it asked me to move towards a light on the floor, this then transition to the menu where you are behind the desk. Issue 2: Seated / standing play mode positions player in the corner of VRrig play area It will go away if the game is restarted. Once your tracker balls are more or less inside your feet. What you want to do is open up your ingame settings, then adjust your Real User Height up or down until your tracker balls are lined up correctly, calibrating between these changes so the balls get updated for the new height you set. This happens on the first play-through if the room setup was done, or the headset was asleep during launch. Ahh yes, I just finished dealing with this myself. You can reset your position on the fly and you can grab objects from a distance. You can then reset it in the Offsets section. (You can pick both.) Then in-game, you can double-tap and hold the B button on your controller to move your playspace. In the Motion tab, in the Space Drag section, checkmark which hand you want to use for space dragging. The play space floor is well above where it should be, around 1 room hight of where expected. Has a playspace mover, as well as the ability to toggle a height adjust. (It's free.) Once it's installed, you can find it in the Steam Overlay. Issue 1: Playspace is high above the floor Recently converted my game to OpenXR, I and many of my players are reporting strange issues with play space positioning in SteamVR.
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